Engineering Digital
Experiences.
Independent developer specializing in complex systems, high-performance game clients, and robust web architectures.
Since 2018, I've evolved from a Minecraft server enthusiast to a developer building complex, scalable systems.
It started in 2017 with basic configurations and a passion for technology. Mid-2018 marked my transition into serious programming. Today, I combine deep technical knowledge with creative problem-solving to deliver high-tier software solutions.
What I Do
Game Engineering
High-performance Minecraft clients, FiveM scripting, and server-side plugin optimization using Java and Lua.
Web Architecture
Building secure, scalable backends and modern interfaces. From custom GitHub mirrors to API design.
System Tooling
Automation scripts and networking tools like tunnel systems (VPN/Proxy) built for performance.
DarkEngine
A custom-built game engine focused on modern rendering, editor tooling, and high-performance workflows. Features include Vulkan rendering, asset management, prefab systems, material editing, animation support, and a complete game development environment.
Visit WebsiteDarkwater City
A serious FiveM roleplay server featuring a custom economy, immersive law enforcement systems, player-driven businesses, realistic criminal organizations, and a constantly evolving city environment built for long-term roleplay.
Learn MoreKohaClient
A high-performance Minecraft client designed for competitive play. Featuring advanced optimizations and a sleek user interface, similar to Badlion or Lunar Client.
Visit WebsiteLitHub
A personalized GitHub alternative built to meet specific workflow demands. A complete environment for version control and project management.
Explore LitHubBetterWire
A simple yet powerful tunnel networking system. Designed for ease of use and maximum throughput in restricted network environments.
View Repository